What chattr is, how a playthrough works, who can sign up, and how to make the site yours.
chattr is an interactive-fiction reader. Each story is a setting with its own narrator instructions, stat sheet and art. When you start a playthrough, an AI narrator writes the opening scene; every turn after that is shaped by what you choose or type.
It reads like a webtoon — one long vertical column of art panels and prose — but it is written live, for you, one choice at a time.
Log in (or create an account with your email and a password), press “New playthrough” in the header or the banner on the home page, pick a story, and press Start. You land in the reader on turn one.
From a story page you can also press “First playthrough” or “Start playthrough”. The first time you start a story, chattr asks for your name.
Playthroughs and every turn in them are saved to your account, so only you see them and they follow you to any browser you log in from. Browsing stories doesn’t need an account; starting or continuing a playthrough does.
On the log-in page, press “Forgot password?” and enter your email. We send a link that works once and expires in an hour. Setting a new password logs you out everywhere else.
If too many wrong tries lock you out, the lock clears on its own after 15 minutes, or you can reset your password to lift it straight away.
chattr is for readers 13 and up, so the sign-up form asks for your date of birth and works out your age from it. If you are 18 or over, nothing else about signing up changes.
A date that puts you under 13 is turned down, and chattr won’t take another sign-up from that browser for 24 hours, so the form can’t simply be tried again with an older date. A date that puts you between 13 and 17 adds one more field asking for a parent’s email address, which has to be somebody else’s rather than the address you are signing up with.
Accounts created before the age check existed have no date of birth on file, and those carry on as adult accounts.
You can read, start, join and play stories from the moment you sign up, and none of that waits on a parent. What stays off until a linked parent turns it on is leaving comments, writing stories in the editor, and buying anything from the shop, so trying one of those shows a note asking your parent to turn it on in parental controls. Watching an ad for Quills isn’t a purchase, so it keeps working.
chattr emails your parent an invite when you sign up. To see who it went to and whether they have accepted yet, open your profile menu (the circle at the top right), choose Settings, then Parental controls under Account.
The address given at sign-up gets an email headed “You’ve been added as a parent”, with a “Set up parental controls” button, and the link in it lasts 14 days. Opening the link asks the parent to log in first.
The account they log in with has to be their own and has to be 18 or over, so a child can’t accept their own invite and neither can another under-18 account. Once they accept they land on the Parental controls screen, which they can reach again at any time from Settings → Parental controls.
Every permission starts off, so accepting an invite sets the link up without switching anything on by itself.
The Parental controls screen lists each linked child with three switches: “Create stories” covers writing, editing and publishing in the story editor, “Leave comments” covers posting comments under the choices in the reader, and “Make purchases” covers buying Quill or Star packs and subscribing to chattrbox. All three start off, and flipping one applies to the child’s account straight away.
Reading and playing stories are not on the list, because these switches never gate them. NSFW stories and images are always blocked as well, and no setting turns that on.
Open Settings → Parental controls on the 13-17 account. While nobody has accepted yet, that screen offers “Resend invite”, which sends it again to the address already on file, and “Use a different email”, which sends a fresh invite to whichever parent address you type in. Either way you can send up to 5 invites a day.
A new invite replaces the previous one and lasts another 14 days. Once a parent has accepted, resending is refused because a parent is already linked, so moving to a different parent means asking the linked one to remove the link first.
On the Parental controls screen a parent can press “Remove link” under a child and confirm, which unlinks the two accounts. The child keeps their account and every playthrough in it, but comments, story creation and purchases go back to off until a parent links again.
The child can send a new invite whenever they like from their own Settings → Parental controls screen, either to the same parent or to a different one.
It is how the narrator refers to your character in every story, and how your playthroughs are labelled in lists. Use anything you like — it does not need to be your real name.
Change it any time in Settings (press the round button with your initial at the top right). The new name applies to new playthroughs and to your existing ones from their next turn; turns already written keep the name they used.
Open your profile menu (the circle at the top right) and choose Settings. On the Profile tab, hover your picture — it darkens and shows a pencil — then click it to pick a file, or drop an image straight onto it. The image is square-cropped and shrunk to 256px in your browser before it uploads. “remove picture” takes it off again.
Choices, freeform actions, stats and art panels.
No — the suggested choices at the bottom of the column are prompts rather than a menu, and the text box under them accepts anything you type, whether that is an action, a line of dialogue or a question to another character. Hidden options often reward freeform input.
Each story has its own stat sheet (for example rank, reserve and reputation in Hollow). Press “Stats” on the reader toolbar to see the current values. When a turn changes a stat, a small strip under the text panel shows what moved.
Cover, hero and opening-turn art is generated in advance for each story, always in an anime / manhwa style. Later turns have no picture until you paint one: press “paint this scene” under the text and it costs one Star.
Every turn is written on demand by the narrator model, which reads the story instructions, the rolling summary and your recent turns before answering, and a skeleton panel shows while it writes. If it takes more than a minute, check the Troubleshooting section.
Yes. Every turn has a strip above its art panel. “Rewind here” keeps that turn and discards everything after it, restoring your stats and the narrator’s memory to that point. “Edit” lets you rewrite the action that produced the turn; the story regenerates from there with the new action.
Both ask you to confirm, because the discarded turns cannot be recovered. The last turn in a playthrough has no rewind button — there is nothing after it yet.
Where playthroughs live, continuing them, and removing them.
They are saved to your account on the server, not in your browser, so clearing your browser will not lose them and logging in elsewhere brings them along. Find them under “Continue reading” on the home page or in the playthrough list on each story page. Other accounts can’t see or open them.
Open “Continue reading” on the home page, or press “Continue latest” on the story page. Inside the reader, the “All playthroughs” list at the bottom switches between playthroughs of the same story.
Yes. Open the playthrough, press the avatar cluster / “invite” button in the reader toolbar, and either search for them by player name or email (you’ll see their picture and name as you type) or create an invite link to send them. Links last 14 days; anyone signed in who opens one joins.
Everyone in the playthrough sees the same column. When someone submits an action, the others see “Name is writing…” and the finished turn appears for them within a few seconds. Each action costs a Quill from the account that sent it. Only the owner can rename the playthrough or remove people; members can leave from the same dialog.
Yes. In the reader, click the playthrough name in the toolbar (next to the story title), type a new one and press Enter. Clear it to go back to the default “Playthrough N”. The name shows on your Continue reading cards and story pages.
Yes. Under the choices at the bottom of the reader there is a comment box. Post as many as you like; the × next to your own comment removes it.
Yes, as many as you like. Each one has its own stats and history, and the story page numbers them in the order they were started.
From the story’s page (not inside the reader), find the playthrough in the list and press the trash icon on its row, then confirm. This can’t be undone — the playthrough and every turn in it are gone for good.
What each one does, how to get more, and what chattrbox changes.
Quills are the turn currency: every turn the narrator writes costs one, you hold up to 20 at a time, and one comes back on its own every hour. Open your profile menu (the circle at the top right) to see your balance and a countdown to the next Quill.
Below 20 you can watch a short ad for 10 more, once every 15 minutes. Quill packs in the shop (30, 200 or 500) stack past the cap and never expire. chattrbox members never spend Quills at all.
Stars paint scenes. Under any turn without an illustration there is a “paint this scene” button; it costs one Star and produces a webtoon-style panel of that exact moment. If the image fails or is blocked by the safety filter, the Star comes back.
Buy Stars in packs from the shop (10 to 1,400), and chattrbox members are given 30 Stars every month on top.
chattrbox is the one subscription: unlimited Quills, and 30 Stars credited every month. Writing stories is free for everyone. It is billed monthly through Stripe and can be cancelled any time from Settings; perks stay until the period ends.
From your profile menu or the shop, press “Watch an ad”. A short ad plays; when it finishes, 10 Quills are added. It is available once every 15 minutes and only while you are below the 20-Quill cap.
Turning scenes into art, writing your own stories, and upvoting the ones you love.
In the reader, press ✦ Art on the toolbar, then tap the turn you want. It costs one Star, takes a little while to paint, and you can keep reading meanwhile. When it’s done, the picture replaces that turn’s art panel for good.
If the safety filter blocks an image, or it fails, the Star comes back rather than being spent.
Open the menu under your initial and choose “Write a Story”, then “new story”. Write as much or as little as you like — even one line of lore — and press “✦ autofill the rest”. Autofill only fills empty fields; it never overwrites what you wrote.
Each field also has “✦ suggest”, and once there’s enough to go on the editor suggests titles, taglines, genres and opening choices on its own. Drafts save automatically and stay private, and “test play” lets you try the story before anyone else can.
Publishing needs every field filled in, and then an automatic check against chattr’s SFW rules: no sexual content, no graphic violence, no hate, no real people or existing franchises. If it doesn’t pass, the editor shows the reason, so you can change that part and publish again.
Editing a live story re-runs the check when you save. chattr can also take down any story that breaks the rules.
Press ▲ on any story card or story page while you are logged in, and press it again to take the vote back. Counts are public but who voted isn’t, and the Top voted tab on the home page ranks stories by upvotes.
Content ratings, AI-generated content and reporting.
You must be 13 or older to use chattr, which is why signing up asks for your date of birth. Accounts for 13 to 17 year olds keep comments, story creation and purchases switched off until a parent accepts an invite and turns them on, and the Getting started section covers how that works.
Stories can contain violence, peril and mature themes appropriate to their genre; each story page carries a short summary so you know the tone before you start.
A language model writes them, following the story’s narrator instructions and your input. Nobody reviews a turn before you see it, so it can be inconsistent or surprising, and what it writes is fiction and never advice.
Copy the link from the reader toolbar (the ⧉ button) and send it through “Get in touch” with a note about what went wrong. The operator can remove individual turns or whole playthroughs.
When the narrator won’t answer or the page looks wrong.
This instance has no narrator key configured. If it is your own instance, put your Z.ai GLM Coding Plan key in .env.local as ZAI_API_KEY (or a free OpenRouter key as OPENROUTER_API_KEY) and restart the dev server. Otherwise, let the operator know.
Reload the page — the turn is saved server-side as soon as the narrator finishes, so you will not lose it. If turns keep failing, the narrator provider may be down; try again in a few minutes.
Art is served from the site itself under /art/. Check that the file exists on the instance and that nothing in your browser is blocking images. Placeholders are expected on turns that have no illustration yet.
Press the sun/moon button to switch. To go back to following your device setting, clear this site’s data in your browser, which removes the stored chattr-theme key.
GET IN TOUCH
Send feedback, request a story, or report a turn. Include the playthrough link from the reader toolbar if it’s about a specific turn.