A new witch, a windy harbor, and thirty days to deliver on every promise.
You've finally earned your witch's license — just barely — and your first delivery service operates out
of a bakery attic in a cliffside harbor town where the wind has names and moods of its own.
You have thirty days of probation and thirty parcels that must arrive whole and on time, and every one of them comes
with a person attached: a grudge, a secret, a gift nobody expected. Ride the gusts, out-fly a company of clattering
clockwork gulls, and discover that the best deliveries don't always end at the door.