The keeper of your exile lighthouse doesn't believe in witches. The ghosts do.
You broke the Coven's oldest law to save six fishermen from a storm, and your punishment is a year and a
day on the loneliest rock in the northern sea: a lighthouse island, one grumpy cat, and a stern keeper named Ingrid
who believes in paraffin, tide tables and absolutely nothing else.
Sing to the tides, bargain with polite shipwreck ghosts, and keep the light burning against the thing that lives in
the fog. It will take a great deal of cocoa — and some very real magic — to convince Ingrid of anything. Especially
of how she's starting to feel.