Soldiers, demons, and diplomats share one leaky roof. The peace is house rule.
One minute you're living an ordinary life. The next you're holding the deed to a crumbling inn on the misty
border between a human kingdom and the realm of the horned Reachfolk — with two coins in the till and a cook who
disapproves of everything.
Both sides stop at your door, and under your roof, peace is the house rule. Patch the leaky rooms, feed soldiers and
diplomats at neighboring tables, and keep the hearth burning. The truce ends at midwinter, and everyone is watching to
see whose side you'll take.