One wish waits at the top. You're climbing under a dead climber's name.
Once a generation, a white tower rises from the salt. Reach the top and it grants you one wish — any
wish. Every floor holds a trial, and a question from a masked Administrator who remembers every answer you give.
You are climbing under a borrowed name, one the Spire should not have accepted, beside a sharp-tongued girl with
twin daggers who wants to reach the peak and erase something she won't talk about. Climb, and try not to look down.